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WebXR & Three.js: Spatial Computing in Modern Web Browsers

Exploring frictionless browser-based VR/AR experiences with Three.js, WebGL, and the W3C WebXR Device API.

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ARENA_SIMULATION // WORKSHOP STAGE
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STREAM FREQ: 60 FPS WEBGL
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DRAG TO ORBIT // PULL TO TILT
Date Schedule
January 25, 2026
Session Timing
10:00 AM – 03:30 PM
Campus Venue
Computing Lab 4 & Hybrid Online

About This Event

Over 120 attendees participated in this hands-on workshop learning how to create spatial 3D web applications accessible from smartphones, laptops, and VR headsets with no app-store installation requirement.

Event Highlights & Schedule Keynotes

Fundamentals of 3D scenegraphs in Three.js and shader programming
WebXR hit-testing for browser-based augmented reality
Asset compression using glTF Draco and KTX2 texture formats
Live deployment of 30+ student spatial web pages to Vercel

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